All of Tellius is torn in a bloody war, and only you have the means to put it to an end. Take command of a band of mercenaries loyal only to you, and guide them to victory against the forces of the Daein kingdom.
Test your tactical prowess against mages, monsters and madmen as you command your knights, winged soldiers, pikemen, and skinshifters in man-to-man, turn-based combat. Three-dimensional battlefields present all-new tactical challenges, and graphically stunning battle sequences put you right on the battlefield.
Fire Emblem captures this dilemma perfectly. It’s a series of fun, innovative games that gamers have struggled to get their hands on. The series started in the early 1990s on the Famicom and earned critical praise for its blend of old-fashioned role-play elements with large scale strategic battles. Naturally, American audiences wanted a piece of the action. Fourteen years, six games and three systems later (NES, SNES, and GBA) only a handful of Fire Emblem titles have made their way to our shores.
Now we’re getting one more.
- Series debut on the Nintendo GameCube
- Features an in depth, complex story of war
- Blend of strategy and RPG elements
- Command new characters, including aerial units
- Discover new abilities through a character’s “hidden purpose”
- Fight strategic battles through an all-new 3D battle system
Developer Intelligent Systems will deliver a fix for GameCube owners suffering from RPG withdrawals with Fire Emblem Path of The Blue Flame. . Fans of the Advance War series on the GBA will recognize the formula. The two game series even look alike. Most of these cosmetic appearances can be chalked up to Intelligent Systems, which designed both the Advance Wars and Fire Emblem series. But don’t start calling Fire Emblem a clone. They’re more like cousins.
In fact, aside from a shared isometric, top-down battle interface, not much ties the two series together. One of the biggest factors distancing Fire Emblem from its strategic cousin is the way it delivers a story. Fans of the series have come to expect a certain level of narrative drive and emotional depth from Fire Emblem, and it sounds like Fire Emblem Path of The Blue Flame. will weave just as good a tale as in times past. You’ll assume the role of a young mercenary named Ike. While details on the blue-haired Ike remain scarce, you can bet he’s ambitious and a little reckless. He belongs to a band of mercenaries led by his father Grail. Grail planted his mercenary camp in the kingdom of Crimea, which sits on the continent of Tellius.
Ike soon rescues a woman who ends up being the princess of Crimea. She tells Ike that the neighboring kingdom of Daein has invaded, and that she needs him to play escort while she travels to Gallia. Exactly why she needs to travel there is unknown, but you can bet she’s most likely on some kind of peace-keeping mission. And that’s where the poo hits the fan for Ike and where the fun starts for us. Along the way to Gallia, you’ll encounter a race of half-man/half-beast demihumans. It’s primarily between battles between these demihumans that the game will deliver heavy doses of narrative. You’ll need to protect the princess in battle, and battle is where Path of the Blue Flame outdoes other RPGs.
|Fire Emblem Path of The Blue Flame|
|Series||Fire Emblem series|
|Release date(s)||Apr 19, 2005|
|Genre(s)||Tactical role-playing game|
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